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- Zelda breath of the wild case art how to#
- Zelda breath of the wild case art full#
- Zelda breath of the wild case art trial#
Zelda breath of the wild case art how to#
The theme for this game was "revisiting expectations," which left me at a loss as to how to express that visually. " With Breath of the Wild we spent a lot of time thinking about how to visually represent this massive open world.
Zelda breath of the wild case art trial#
Often, the results come from trial and error."
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We look for the best way to express the unique spirit of that particular game and create a world that will be exciting for players to jump into and explore. Taizawa: " I imagine there are a lot of people who have wondered why the visuals for The Legend of Zelda change with each new entry in the series.
Zelda breath of the wild case art full#
In the entirety of this post you will find the full interview with Taizawa. We found that injecting humor into the visual shorthand helps players forgive the break break from reality." If you are a Breath of the Wild fan I'd definitely recommend you picking the Creating a Champion book from Dark Horse Comics, a link to it can be found here. This was done to make the times when things would usually be boring for the player much more enjoyable, Taizawa gave an example of this " the player is able to toss a bunch of ingredients into a pot and have a dessert pop out. Taizawa continues and explains that when designing the art-style for Breath of the Wild "intentional contraction of reality" was purposely implemented into the game, but spliced with elements of comedic value.

Found in the artbook is an interview with art director Satoru Takizawa, Takizawa says " I imagine there are a lot of people who have wondered why the visuals for The Legend of Zelda change with each new entry in the series. You can even combine two weapons with Fuse to make longer weapons, or attach Chu jelly to an arrow for elemental damage, or Keese eyeballs to home in on targets.The artbook has been titled The Legend of Zelda: Breath of the Wild - Creating a Champion Hero's Edition and gives purchasers a deep dive into the reasoning behind the artistic choices made throughout Breath of the Wild. Great considering that weapons still have set durability. Intriguingly, a new crafting ability lets Link combine a rock and stick with Fuse to create a hammer-like club on the fly. We also got to see some new enemies called Constructs, little floating baddies similarly styled to the Guardians from breath of the Wild. This is just one way to reach a sky island. The Sheikah Slate has been imbued with some new abilities, letting players manipulate the world and objects in different ways, such as rewinding time with Recall to, for example, climb onto a rock fallen from a sky island and then paraglide across. The world of Hyrule has been ripped apart with some sky islands now floating in the sky after some tumultuous narrative events. With 10 minutes to spend giving us a good look at the game, we’ve been able to delve a little deeper into what’s new or improved in this game compared to its predecessor with Aonuma-san taking the controls.
